notes/Basic Three.js Spin Cube with Mouse Cursor or Touch Screen-9AKxPfbA.html
<!DOCTYPE html>
<html>
        <head>
                <title>mouse spin cube</title>
                <meta charset="utf-8">
                <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
                <style>
                        body {
                                background-color: white;
                                margin: 0px;
                                overflow: hidden;
                        }
                </style>
        </head>
        <body>

                <script src="../build/three.min.js"></script>


                <script>

                        var container;

                        var camera, scene, renderer;

                        var cube, plane;

                        var targetRotation = 0;
                        var targetRotationOnMouseDown = 0;

                        var mouseX = 0;
                        var mouseXOnMouseDown = 0;

                        var windowHalfX = window.innerWidth / 2;
                        var windowHalfY = window.innerHeight / 2;

                        init();
                        animate();

                        function init() {

                                container = document.createElement( 'div' );
                                document.body.appendChild( container );

                                camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
                                camera.position.y = 150;
                                camera.position.z = 500;

                                scene = new THREE.Scene();

                                // Cube

                                var geometry = new THREE.CubeGeometry( 200, 200, 200 );

                                for ( var i = 0; i < geometry.faces.length; i ++ ) {

                                        geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );

                                }

                                var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors } );
                                cube = new THREE.Mesh( geometry, material );
                                cube.position.y = 150;
                                scene.add( cube );

                                // Plane

                                var geometry = new THREE.PlaneGeometry( 200, 200 );
                                geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );

                                var material = new THREE.MeshBasicMaterial( { color: 0xC0C0C0 } );

                                plane = new THREE.Mesh( geometry, material );
                                scene.add( plane );

                                renderer = new THREE.CanvasRenderer();
                                renderer.setSize( window.innerWidth, window.innerHeight );

                                container.appendChild( renderer.domElement );

                                document.addEventListener( 'mousedown', onDocumentMouseDown, false );
                                document.addEventListener( 'touchstart', onDocumentTouchStart, false );
                                document.addEventListener( 'touchmove', onDocumentTouchMove, false );

                                //


                        }


                        function onDocumentMouseDown( event ) {

                                event.preventDefault();

                                document.addEventListener( 'mousemove', onDocumentMouseMove, false );
                                document.addEventListener( 'mouseup', onDocumentMouseUp, false );
                                document.addEventListener( 'mouseout', onDocumentMouseOut, false );

                                mouseXOnMouseDown = event.clientX - windowHalfX;
                                targetRotationOnMouseDown = targetRotation;

                        }

                        function onDocumentMouseMove( event ) {

                                mouseX = event.clientX - windowHalfX;

                                targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;

                        }

                        function onDocumentMouseUp( event ) {

                                document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
                                document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
                                document.removeEventListener( 'mouseout', onDocumentMouseOut, false );

                        }

                        function onDocumentMouseOut( event ) {

                                document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
                                document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
                                document.removeEventListener( 'mouseout', onDocumentMouseOut, false );

                        }

                        function onDocumentTouchStart( event ) {

                                if ( event.touches.length === 1 ) {

                                        event.preventDefault();

                                        mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
                                        targetRotationOnMouseDown = targetRotation;

                                }

                        }

                        function onDocumentTouchMove( event ) {

                                if ( event.touches.length === 1 ) {

                                        event.preventDefault();

                                        mouseX = event.touches[ 0 ].pageX - windowHalfX;
                                        targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;

                                }

                        }

                        //

                        function animate() {

                                requestAnimationFrame( animate );
                                render();

                        }

                        function render() {

                                plane.rotation.y = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.02;
                                renderer.render( scene, camera );

                        }

                </script>

        </body>
</html>

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