notes/Basic PyGame script-9rGffwsS.py
#!/usr/bin/env python


import pygame
from pygame.locals import*

#create player

player = pygame.image.load('player.png')
player_x = 0
player_y = 0
player_r = 0

#set screen size and background color

bg = (255, 64, 64)
w = 640
h = 480
screen = pygame.display.set_mode((w, h))
screen.fill((bg))


#main loop

while True:
  screen.fill((bg))

  #check for key press

  for event in pygame.event.get():
    if event.type == pygame.KEYDOWN:
      #print event.key

      if (event.key == pygame.K_ESCAPE) or (event.key == pygame.K_q):
        pygame.quit();

  #Check for continuous key pressess

  keys = pygame.key.get_pressed()
  if keys[pygame.K_RIGHT]:
    player_x+=1
  if keys[pygame.K_LEFT]:
    player_x-=1
  if keys[pygame.K_UP]:
    player_y-=1
  if keys[pygame.K_DOWN]:
    player_y+=1
  if keys[pygame.K_r]:
    #    player_r+=.01

    #    player_rect = player.get_rect(center=image_rect.center)

        #screen.blit(image, image_rect)

    print "nope"
    #player = pygame.transform.rotate(player, player_r)


  #draw player to screen

  screen.blit(player,(player_x,player_y))

  #update display

  pygame.display.flip()

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