notes/Basic PyGame script-9rGffwsS.py
#!/usr/bin/env python
import pygame
from pygame.locals import*
#create player
player = pygame.image.load('player.png')
player_x = 0
player_y = 0
player_r = 0
#set screen size and background color
bg = (255, 64, 64)
w = 640
h = 480
screen = pygame.display.set_mode((w, h))
screen.fill((bg))
#main loop
while True:
screen.fill((bg))
#check for key press
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
#print event.key
if (event.key == pygame.K_ESCAPE) or (event.key == pygame.K_q):
pygame.quit();
#Check for continuous key pressess
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
player_x+=1
if keys[pygame.K_LEFT]:
player_x-=1
if keys[pygame.K_UP]:
player_y-=1
if keys[pygame.K_DOWN]:
player_y+=1
if keys[pygame.K_r]:
# player_r+=.01
# player_rect = player.get_rect(center=image_rect.center)
#screen.blit(image, image_rect)
print "nope"
#player = pygame.transform.rotate(player, player_r)
#draw player to screen
screen.blit(player,(player_x,player_y))
#update display
pygame.display.flip()
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