notes/Load Multiple Images with a Function-RqnBQyUF.html
<!DOCTYPE HTML>
<html>
<head>
<style>
body{
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="1200" height="800"></canvas>
<script>
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
function loadImages(sources, callback){
var images = {};
var loadedImages = 0;
var numImages = 0;
for(var src in sources){
numImages++;
}
for(var src in sources){
images[src] = new Image();
images[src].onload = function(){
if(++loadedImages >= numImages){
callback(images);
}
};
images[src].src = sources[src];
}
}
var sources = {
tux : "http://www.iconlet.com/icons/cute-tux-icons/opensec-tux-mario-1732.png",
rambo : "http://www.ps3hax.net/wp-content/uploads/2011/06/santang-rambo-tux-2036.png"
};
loadImages(sources, function(images){
context.drawImage(images.tux, 100, 200);
context.drawImage(images.rambo, 400, 200);
});
</script>
</body>
</html>
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