function fscreen(){
game.scale.fullScreenScaleMode = Phaser.ScaleManager.SHOW_ALL;
game.scale.startFullScreen();
}
function fsIcon(icon){
var graphics = game.add.graphics(icon.x, icon.y);
// draw a rectangle
graphics.lineStyle(2, 0xFFFFFF, 1);
var fsicon = graphics.drawRect(0, 0, 25, 25);
game.input.onDown.add(fscreen, fsicon);
return fsicon;
}